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4.2.2-stable

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akien-mga Rémi Verschelde
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4.1.4-stable

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akien-mga Rémi Verschelde
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4.2.1-stable

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akien-mga Rémi Verschelde
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4.2-stable

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akien-mga Rémi Verschelde
Bump version to 4.2-stable \o/

This has been another successful short release cycle for Godot 4, with
more than 1850 commits authored by over 350 contributors in 5 months!

We managed to publish 3 feature releases (4.0, 4.1, and 4.2) in a year,
for the first time ever. Despite the short development cycle, both 4.1
and 4.2 have been absolutely feature packed! We're happy with that
development pace overall, and ready to start planning our 2024 releases
with a similar workflow.

Thanks to all the contributors for your amazing work, and to the
Godot community at large for your incredible support <3

4.1.3-stable

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4.1.2-stable

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akien-mga Rémi Verschelde
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3.5.3-stable

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akien-mga Rémi Verschelde
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4.0.4-stable

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4.1.1-stable

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Merge pull request #79576 from YuriSizov/4.1-cherrypicks

Cherry-picks for the 4.1 branch (future 4.1.1) - 2nd batch

4.1-stable

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akien-mga Rémi Verschelde
Bump version to 4.1-stable \o/

Around 1500 commits from 300+ contributors merged over 4 months.

The new 4.x release cycle with 3 months of development and 1 month of
bugfixing proved to work fairly well for this 4.1 release, and we will
keep refining it for future releases.

The faster-paced release cycle means that each minor 4.x release will
have a small scope and won't be as impressive as the massive 4.0 was,
but it means that users get access to the new features and bug fixes
faster, and the stabilization phase is also significantly shortened
(only one month of feature freeze, so contributors don't need to wait
long to see their approved feature PRs merged for the next milestone).

Onwards to 4.2!